Are you looking to improve your JavaScript skills by creating a program that can guess a random number? Look no further! This comprehensive guide will walk you through the steps to create a simple yet effective program that can guess a random number.

## Understanding the Problem

The goal of the program is to have the computer generate a random number between 1 and 100 and then ask the user to guess the number. The program in Javascript will then provide feedback to the user to let them know if they need to guess higher or lower until they correctly guess the number.

## Planning the Solution

Before we dive into the code, let’s take a moment to plan our solution.

1. Generate a random number between 1 and 100.
2. Ask the user to guess the number.
3. Provide feedback to the user if their guess is too high or too low.
4. Repeat steps 2 and 3 until the user correctly guesses the number.

## Creating the Program

Now that we have a plan, let’s get to coding!

First, we will use the JavaScript `Math.random()` method to generate a random number between 1 and 100. This method returns a random number between 0 and 1, so we will multiply it by 100 and round it down to the nearest whole number to get our random number.

```				```
let randomNumber = Math.floor(Math.random() * 100) + 1;

```
```

Next, we will use a `while` loop to repeatedly ask the user to guess the number and provide feedback until they correctly guess the number.

```				```
let guess = prompt("Guess a number between 1 and 100:");
while (guess != randomNumber) {
if (guess < randomNumber) {
} else {
}
guess = prompt("Guess a number between 1 and 100:");
}
alert("You got it! The number was " + randomNumber + ".");

```
```

And that’s it! With just a few lines of code, we have created a program that can guess a random number.

## Improving the Program in Javascript

While this program works, there is room for improvement. Let’s add a few features to make it more user-friendly.

First, let’s keep track of the number of guesses the user has made.

```				```
let randomNumber = Math.floor(Math.random() * 100) + 1;
let guess;
let guesses = 0;

guess = prompt("Guess a number between 1 and 100:");
while (guess != randomNumber) {
guesses++;
if (guess < randomNumber) {
} else {
}
guess = prompt("Guess a number between 1 and 100:");
}
alert("You got it in " + guesses + " guesses! The number was " + randomNumber + ".");

```
```

Next, let’s add a feature to allow the user to choose the range of numbers to guess from.

```				```
input: process.stdin,
output: process.stdout
})

function guessNumber(min, max) {
let randomNumber = Math.floor(Math.random() * (max - min + 1)) + min;
let userGuessed = false;

console.log(`Guess a number between \${min} and \${max}:`);

const guess = function() {

if (userGuess === randomNumber) {
userGuessed = true;
console.log('You guessed it right!');
} else if (userGuess < randomNumber) {
console.log('Too low.');
guess();
} else if (userGuess > randomNumber) {
console.log('Too high.');
guess();
}
});
};

guess();

if (!userGuessed) {
console.log(`The number was \${randomNumber}.`);
}
});
}

guessNumber(1, 100);

```
```

This program uses the `readline` module from Node.js to get input from the user and to output messages to the console. It generates a random number within the specified range using the `Math.random()` method, and then prompts the user to guess the number. The `guess` function is called recursively until the user correctly guesses the number or until the `readline` interface is closed. If the user does not correctly guess the number, the answer is revealed at the end.

To generate a random number in JavaScript, we can use the `Math.random()` method. This method returns a random decimal number between 0 and 1. To generate a random whole number between a range of values, we can multiply the result of `Math.random()` by the range of values